- Low barrier to entry simple interface so that the children could get the feel of having a 3D object on the screen, rotate it, manipulate it, and make changes to the design. We wanted to concentrate on the entire process and did not want to get bogged down by any one step. So there could not be a steep learning curve for young children.
- Choice but not a blank slate. It was important that each child’s creation have their own signature, and empowered them to make something that they could truly call their design. However, starting with a blank can lead us instructors to do a lot of guidance and hand holding, which we wanted to avoid.
- Final designs should be visually appealing and have sufficient detail that the children would feel proud of the final product, and anyone who saw the work would not be able to tell that a child designed it on their own.
- Must be low cost or free.
Here are a few examples of what the children designed.